I'm writing a managed opengl library in c++, and i'm having a pretty annoying problem. Glclearcolor (1. 0, 0. 0, 0. 0, 1. 0); If you do not see red, your basic window setup is wrong. Disable states that could be hurting you: I'm trying to properly play an animation done in blender 2. 8 inside my opengl application.
I am generating a random maze and trying to fill the walls with a simple draw cube function. The problem is that only one line of cubes appears and i am not sure whats wrong. Hey, i have been making a system for 3d fps game but i have hit a glitch and i cant seem to figure it out. I have tried a bunch of things to try and figure the mystery out but i havent had. So for some reason, in my opengl scene i have a skybox so my imgui doesn't appear at all. Any help needed and wanted, thank you. Upon further testing the black polygons rendered was still affected by fog, and on some irrlicht forum someone had a similar problem which turned out to be mipmapping. I ran with just rendertexturessinglethread=1 and just rendersingle=1 and then both and got the opengl error all three times. For my most recent run i added.
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