The only way to sequence break the game is to glitch out of bounds in a way to rewrite the game's ram in a way that it rewrites your save file to the end of the game. You're probably thinking of. People who replay the game should be able to skip whatever they want on the second run. The goal of a second run is to get more enjoyment out of your game, so it you. Usually people just consider it a good thing when you are able to skip cutscenes, but in my opinion it would be even better to have even more control on that.
Main thing is story quests give (a lot) more experience than basically everything else. You level up pretty slow if you just ignore it. That being said, if you are okay with that, its. This is starting to concern me. Back in the original playstation. Cutscenes often disguise loading screens (and thus you can't skip them if the engine doesn't have a real loading screen) and sometimes the engine simply doesn't support skipping cutscenes,. Often they don't just train you, but immerse you in the game's world. And that's why it doesn't make sense to skip them.
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